Perks

There are two essential perks that are mandatory if you intend to take settlement building seriously. They add a great deal of functionality to your settlement building experience.  In addition there are 6 quality of life perks that improve your settlement building experience.

Cap Collector

This group of perks increases your trading ability.

Rank 1 – CHR 1

  • Improves buying and selling prices by 10%.
  • Prerequisite for a perk we need.
  • Verdict: Essential.

Rank 2 – CHR 1 – Level 20

  • Improves buying and selling prices by 20%.
  • This perk unlocks the level 3 trader stands, called Emporiums. These emporiums generate more caps, have better gear, and with certain NPCs can be upgraded into a level 4 trader stand.
  • Verdict: Essential.

Rank 3 – CHR 1 – Level 41

  • Allows you to invest in a store.
  • This allows you to invest 500 caps into a store , which increases the amount they can buy off you.
  • Verdict: Nice to have.

Local Leader

This group of perks improves settlement utility.

Rank 1 – CHR 6

  • Allows you to create supply lines.
  • Supply lines allow you to share resources, and excess food and water between settlements.
  • Verdict: Essential.

Rank 2 – CHR 6 – Level 14

  • Allows you to create stores and workstations.
  • Stores when manned generate constant income, and workstations allow crafting.
  • Verdict: Essential.

Medic

This group of perks improves settlement utility.

Rank 1 – INT 2

  • Stimpacks restore 40% of health, and RadAway removes 40% of radiation.
  • Allows you to construct the medic store
  • Verdict: Nice to have.

 

 


Gun Nut

This group of perks improves settlement defence.

Rank 1 – INT 3

  • Enables rank 1 gun mods
  • Allows construction of the Heavy Machine Gun Turret
  • Verdict: Nice to have.

Rank 2 – INT 3 – Level 13

  • Enables rank 2 gun mods
  • Allows construction of the Shotgun Turret
  • Verdict: Nice to have.

Rank 3 – INT 3 – Level 25

  • Enables rank 3 gun mods
  • Allows construction of the Missile Turret
  • Verdict: Nice to have.

Hacker

This group of perks improves settlement utility.

Rank 1 – INT 4

  • Enables hacking of advanced terminals
  • Allows construction of the Terminal
  • Verdict: Nice to have.

Science!

This group of perks improves settlement defence.

Rank 1 – INT 6

  • Enables rank 1 high tech mods
  • Allows construction of the Large Generator, and Laser Turret
  • Verdict: Nice to have.

Rank 2 – INT 6 – Level 17

  • Enables rank 2 high tech mods
  • Prerequisite for a perk we need.
  • Verdict: Nice to have.

Rank 3 – INT 6 – Level 28

  • Enables rank 3 high tech mods
  • Allows construction of the Heavy Laser Turret
  • Verdict: Nice to have.

Scrapper

This group of perks improves resource gathering.

Rank 1 – INT 5

  • Enables salvaging of uncommon components when scrapping
  • Allows for more efficient resource utilisation.
  • Verdict: Nice to have.

Rank 2 – INT 5 – Level 23

  • Enables salvaging of rare components when scrapping
  • Allows for more efficient resource utilisation.
  • Verdict: Nice to have.

Strong Back

This group of perks improves resource gathering.

Rank 1 – STR 6

  • Gains an additional 25 carry weight
  • Allows scavenging more materials.
  • Verdict: Nice to have.

Rank 2 – STR 6 – Level 10

  • Gains an additional 50 carry weight
  • Allows scavenging more materials.
  • Verdict: Nice to have.

Rank 3 – STR 6 – Level 20

  • Can run while over encumbered
  • Allows scavenging more materials.
  • Verdict: Nice to have.

Rank 4 – STR 6 – Level 30

  • Can fast travel while over encumbered
  • Allows scavenging more materials.
  • Verdict: Nice to have.